Tessellate terrain and light-map surfaces for vertex-fog drivers, render animated water from the tiled mesh, request accurate fog and extend renderer diagnostics. Add canal-front buildings, raised quays, trees and benches while preserving the terrace and native runtime.
Update native regression coverage and shipping executables. Exclude laptop screenshots and local runtime data.
- Offline neural worker based on llama.cpp (fortune-engine.exe) with local Qwen3-4B model support
- Native assembly Tarot 3-card spread divination and teacher grade divination mode
- Text input dialog in MODE_FORTUNE communicating over anonymous pipes
- Clean process lifecycle management, WM_CHAR dispatch and fallback handling
- Test suites and packaging tools for offline release
- Native player-controlled stairs, upper lounge bar, and Hell Tower infernal portal
- Cabaret stage with musical acts, audience seating, and interaction
- Dedicated cash/trophy wall terminals with native balance and achievement screens
- Projecting 3D wall lanterns with ray/plane intersection
- Six roaming guests with seated poses and card rank rendering updates
- Synchronized launcher hash and updated binaries