Commit graph

20 commits

Author SHA1 Message Date
4c2428c367 feat(jackbox): use terminal wooden cabinet side panels (material 121) for Jukebox flanks 2026-10-25 17:21:40 +03:00
7c262a15ad fix(jackbox): realign UI strictly within CRT monitor sprite and clear wall painting 2026-10-25 17:07:05 +03:00
82f3aa9437 feat(audio): implement interactive 3D jukebox (jackbox) and background music playback 2026-10-25 15:15:02 +03:00
23dc40ee5c feat: implement native darts mini-game, AI observer mode, and fortune session assets
- Darts: native 500-point match against Max with sway/fatigue mouse aim, parabolic throw camera, raster arm animations, and 16 camera-relative flying dart views

- AI Observer: autonomous spectator mode for Hold'em, Blackjack, Durak, and Billiards with profile isolation and playback controls

- Fortune Session: raster sprite packs, mist/orb animations, tarot divination spreads, and pack tools

- Hall Integration: wall dartboard in lounge, observer terminal dispatch, and bot turn hooks

- Packaging & Verification: updated installer streaming hash, synchronized launcher, passing check suites and release smoke checks
2026-10-24 22:10:25 +03:00
ce06659ab2 feat: implement offline neural fortune teller and native tarot divination
- Offline neural worker based on llama.cpp (fortune-engine.exe) with local Qwen3-4B model support

- Native assembly Tarot 3-card spread divination and teacher grade divination mode

- Text input dialog in MODE_FORTUNE communicating over anonymous pipes

- Clean process lifecycle management, WM_CHAR dispatch and fallback handling

- Test suites and packaging tools for offline release
2026-10-21 13:53:06 +03:00
51c6512675 feat: implement secret fortune teller room, lived-in den v3, and bar camera stabilization
- Secret Fortune Teller Room: arcade lantern toggle, sliding timber panel, dedicated staircase and compact cellar chamber

- Lived-in den pass v3: cloth hangings, draped workbench, props/clutter, centered entrance, and custom light sources

- Bar camera stabilization: remove alcohol horizon sway while retaining drink animations

- Synchronize binaries and update launcher hash to EADBA9C8C9BD5B7E3CC4CE486ED647C1CE9383D1DCB6EBC94FE755EA1F4BF927
2026-10-20 17:29:52 +03:00
d0cee618cf Merge branch 'origin/main' into main: integrate charms system with hall expansion, cabaret and terminals 2026-10-18 22:02:50 +03:00
fed880cce2 feat(charms): port and integrate roguelike charms system into 3D casino
- Add 4 unique charms: Clover of Luck, Golden Horseshoe, Skull of Immortality, Devil's Contract

- Add Sidorovich shop tabs ([РУБАШКИ] / [ТАЛИСМАНЫ]) with TAB/arrow navigation and purchases

- Extend casino3d-progress.dat to 32 bytes with backward-compatible save/load

- Hook event triggers into Blackjack, Poker, Durak, Coin, Dice, Scratch, Slots, Roulette, Russian Roulette, Buckshot, and Hell Tower

- Display active charm badges on HUD and Hell Tower briefing
2026-10-16 13:48:11 +03:00
2c1b83865a merge: integrate Artem's features (billiards, scratch, dice, city wake) with Hell Tower 3D and poker cleanup 2026-10-16 12:46:50 +03:00
ca62db53e9 feat: implement native billiards, scratch tickets, first-person dice, and city wake scene
- Billiards: add native Russian Pyramid & American Eight-Ball pool with physics prediction, controls, and regression tests
- Scratch Tickets: add dedicated counter, mat presentation, elliptical coin scraping, 4 ticket types, and payout effects
- First-Person Dice: add native dice scene, hand anchor frames, throwing animation, and table perspective
- City Wake & Weather: add arrival cutscene, alley geometry, weather/rain effects, and lighter/rocker animation
- World Dressing: add hall paintings, furniture packs, hall lighting, and scene regression tests
- Build & Tooling: update build.bat for modern MSVC toolchain, update launcher hash, and refresh shipping binaries
2026-10-16 12:37:40 +03:00
2024aacd31 feat(tower): implement 3D Hell Tower mode and clean legacy console code
- Add 3D Hell Tower mode with 10 boss floors, briefings, and outcome tracking across games
- Refactor poker.asm by removing >10,600 lines of dead legacy console games and menus
- Rebuild poker.exe with clean binary output and update .gitignore
2026-10-15 19:49:50 +03:00
4a27ea0f44 feat(input): add strafe on A/D while preserving arrow key camera rotation 2026-10-14 00:24:04 +03:00
342eb16e04 feat(input): add context-aware mouse look with automatic cursor locking 2026-10-14 00:14:34 +03:00
4c89864afb perf(engine): eliminate frame jitter using timeBeginPeriod(1) and timeGetTime 2026-10-14 00:00:05 +03:00
5997849f75 refactor(cleanup): remove legacy terminal implementations of ported 3D games 2026-10-13 22:28:14 +03:00
36016cc828 perf(engine): implement multi-threaded DDA raycasting with worker thread pool 2026-10-13 20:39:40 +03:00
9d504622ca perf(engine): eliminate idiv in floor and ceiling render using tableInvDelta3D and tableStepRatio3D LUTs 2026-10-13 20:36:25 +03:00
881a0061dc Add native NPC visitors with contracts, Clover slots, Pyramid, and party table scenes
Implement 32x32 BFS visitor navigation and daily contracts system with companion .npc journals; add native assembly scenes for Clover slots, Pyramid cards, Blackjack Party and Russian Party; package animation and sprite packs; add comprehensive offline test suites and rebuild shipping binaries.
2026-10-13 09:47:33 +03:00
4f8ae0893b Implement native slots, coin toss, European roulette and hall furniture
Add native assembly scenes and assets for Slots (777), Coin flip, and European Roulette; add 3D hall furniture packs and prompts; improve Russian UI strings in CP1251; update launcher hash and rebuild shipping binaries.
2026-10-10 14:43:30 +03:00
f6a0e664fa chore: track all project backups, docs, runtime assets, and graphify output 2026-09-30 21:27:18 +03:00