KAZIK/assets/sprites/rooftop/prompts-v2.md
Artvasil09 41ba8f46ed feat: add rooftop city and optimize native terrace rendering
Add rooftop elevator, lounge, volumetric city, river and animated traffic. Prune invisible mesh faces, clip CPU surfaces, streamline compositing and add automatic/F8 roof quality profiles with renderer diagnostics.

Include dartboard/reticle improvements, tracked fortune orb numerals and fate-session visuals, native regression tests, compatible jukebox IDs and updated shipping executables.
2026-10-26 23:20:35 +03:00

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# Rooftop City Source Art
Generated with the built-in image generation tool. The selected PNG originals
are preserved in this directory; the offline packer prepares runtime atlases.
The city itself is MASM world-space geometry, not a generated city background.
## Prompt Set
- `rail-hands-v1.png`: transparent eight-pose sprite sheet, two anatomical hands
and complete forearms reaching forward and resting naturally on a low rooftop
handrail, first-person view, dark sleeves, consistent camera and anatomy.
- `city-facades-v1.png`: eight detailed, straight-on Petersburg-inspired
classical building facades, varied pastel masonry, carved window surrounds,
cornices and realistic windows; no perspective, sky or ground.
- `modern-facades-v1.png`: varied straight-on contemporary glass, brick,
townhouse and civic building facades, suitable for wrapping real geometry.
- `roof-zinc-v1.png`: detailed weathered blue-grey standing-seam zinc roof
surface, evenly lit, seamless material texture, no building silhouette.
- `sunset-sky-v1.png`: panoramic sunset sky with fine pink and warm cloud
streaks fading into cool blue; no buildings, landscape or city silhouette.
- `night-sky-v1.png`: panoramic deep night sky with subtle clouds and stars;
no buildings, landscape or city silhouette.
These record the asset specifications. The generated images are originals,
not an exact reconstruction of any real venue or skyline. Alpha cleanup,
optical-flow in-betweens, window masks, light maps and mesh generation are
deterministic offline processing; no image service is used by the game.