Tessellate terrain and light-map surfaces for vertex-fog drivers, render animated water from the tiled mesh, request accurate fog and extend renderer diagnostics. Add canal-front buildings, raised quays, trees and benches while preserving the terrace and native runtime. Update native regression coverage and shipping executables. Exclude laptop screenshots and local runtime data. |
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| .. | ||
| cabaret-loop-preview.gif | ||
| casino3d.inc | ||
| poker.asm | ||
| poker.exe | ||
| texture-atlas-preview.png | ||