Add rooftop elevator, lounge, volumetric city, river and animated traffic. Prune invisible mesh faces, clip CPU surfaces, streamline compositing and add automatic/F8 roof quality profiles with renderer diagnostics. Include dartboard/reticle improvements, tracked fortune orb numerals and fate-session visuals, native regression tests, compatible jukebox IDs and updated shipping executables.
5.2 KiB
Darts Artwork
Generated with the built-in image-generation tool. Runtime assets live in
assets/animations/darts/; original selected PNGs are in this directory.
All grid cells are extracted at one common scale. No separately generated limb
pieces or stretched forearms are used.
arm-throw-v3.png
Sports game animation sprites, harmless pub darts. Create a 4x4 equal-grid transparent sprite atlas, 16 frames, square 1536x1536. FIRST PERSON from the thrower's eyes looking at their OWN RIGHT forearm and hand aiming a small regulation sports dart FORWARD INTO THE SCREEN toward a distant dartboard, NOT horizontally sideways across the picture. Strong perspective foreshortening: the blue tail flights are closest to viewer; steel point points AWAY FROM VIEWER, deeper into scene, above and slightly left of flights. Entire forearm and visible bent elbow, dark shirt rolled ABOVE elbow. Right upper arm extends toward lower right, elbow is near bottom right, forearm rises toward upper middle. Natural darts throwing posture seen from own eyes, not another person's side-on arm. Detailed realistic digitized retro game sprite art, natural skin, silver knurled barrel, blue nylon shaft and blue cross flights. Row1 four similar forward aiming poses. Row2 four gradual drawback poses bending elbow toward viewer. Row3 four gradual FORWARD THROW poses straightening elbow and opening fingertips; dart disappears after frame10, frame11 and12 are empty hand. Row4 four empty-handed follow-through/recovery poses, whole forearm still visible. Same anatomy, elbow anchor, scale and lighting across frames. EACH WHOLE arm stays inside its exact grid cell, 10 percent clear transparent margin all sides, no overflow into neighboring cells. At most one coherent arm per cell. No scene, no board, no faces, no borders, no text, no artifacts, no wrist-only framing, no floating dart separated from fingers. Actual alpha transparent background.
dart-views-v1.png
Asset sheet for a pub DARTS sports video game: ONLY a small realistic regulation steel-tip SPORTS DART, no people, hands or other objects. 4 by 4 equal square grid, 16 different coherent views on 1536x1536 transparent canvas. Same dart every cell: short sharp silver steel point, cylindrical metallic silver tungsten barrel with many machined knurled grooves and dark narrow grip rings, slim dark blue nylon shaft, translucent rich royal-blue four-cross tail flights with realistic curved edges and a small white stripe. Detailed realistic digitized game rendering, NOT low-poly, not paper triangles. The sporting dart is about 14cm long and delicate, not a weapon. Rotate camera around the dart: row1 rear three-quarter views angle 0,6,12,18 degrees; row2 24,30,36,42 degrees; row3 48,54,60,66 degrees; row4 72,78,84,90 degrees. Angle0: tail blue flights closest to camera, point recedes straight away and is mostly hidden. Angle90: complete clean SIDE VIEW, steel point to LEFT, blue tail to RIGHT. All intermediate angles smoothly reveal the left-pointing silver barrel. Horizontal projected axis, no vertical roll. Each entire dart centered in its own cell, same scale, 15 percent transparent margin all sides. Rear views are naturally narrow in width, side views longer, same physical scale. Studio highlights for clear metal detail, sharp blue tail. NO background, checkerboard, grid lines, captions, text or shadows outside the isolated dart. Actual alpha transparency.
lounge-wall-v1.png
A production game environment texture: straight-on FLAT FRONT ELEVATION of the wide darts-lounge wall inside a richly furnished vintage casino. Square 1024x1024 raster asset, realistic digitized 1990s adventure game art, crisp small details. NOT a room perspective photo, no sidewalls, no floor or ceiling. Wall occupies full image. Deep muted emerald painted plaster above waist-high dark walnut wainscoting, brass trim, cream plaster details, burgundy accents, varied restrained colors. Central wall area around x50%,y42% must be clean emerald plaster with space for a separate dartboard, no board drawn. Left around x26%,y42%: substantial black chalkboard in an aged brass frame with subtle hand-written darts scores and tally marks. Right around x76%,y42%: illuminated glass trophy cabinet with silver cups, darts memorabilia, folded burgundy cloth, a framed old tournament photo. Warm-shaded brass wall lamps around x33% and x67% at y23%, realistic pools of warm light on plaster, a small analog clock above centre. Lower quarter: wainscot, two low cabinets and a narrow shelf for chalk, coasters and a folded towel; leave centre lower wall clear. The composition should read as an established pub-sports corner of an elegant casino, not an elevator, not a small wooden box, not sci-fi, not orange all over. All objects in true front elevation, fixed to wall, coherent scale and consistent lighting. No people, hands, sports dart closeup, text labels, logos, watermark or frame outside the image.
board-v1.png
Deterministically generated exact 20-sector sports geometry, not AI artwork. The sector order and scoring ring radii are shared with native scoring tests.
board-v2.png is the deterministic readability revision: larger, brighter
numerals and cleaner wires, drawn at 2x then reduced to the same 512px canvas.
It uses no image-generation model and does not change the board's world size.