Add rooftop elevator, lounge, volumetric city, river and animated traffic. Prune invisible mesh faces, clip CPU surfaces, streamline compositing and add automatic/F8 roof quality profiles with renderer diagnostics. Include dartboard/reticle improvements, tracked fortune orb numerals and fate-session visuals, native regression tests, compatible jukebox IDs and updated shipping executables.
27 lines
1.6 KiB
Markdown
27 lines
1.6 KiB
Markdown
# Rooftop City Source Art
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Generated with the built-in image generation tool. The selected PNG originals
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are preserved in this directory; the offline packer prepares runtime atlases.
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The city itself is MASM world-space geometry, not a generated city background.
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## Prompt Set
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- `rail-hands-v1.png`: transparent eight-pose sprite sheet, two anatomical hands
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and complete forearms reaching forward and resting naturally on a low rooftop
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handrail, first-person view, dark sleeves, consistent camera and anatomy.
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- `city-facades-v1.png`: eight detailed, straight-on Petersburg-inspired
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classical building facades, varied pastel masonry, carved window surrounds,
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cornices and realistic windows; no perspective, sky or ground.
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- `modern-facades-v1.png`: varied straight-on contemporary glass, brick,
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townhouse and civic building facades, suitable for wrapping real geometry.
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- `roof-zinc-v1.png`: detailed weathered blue-grey standing-seam zinc roof
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surface, evenly lit, seamless material texture, no building silhouette.
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- `sunset-sky-v1.png`: panoramic sunset sky with fine pink and warm cloud
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streaks fading into cool blue; no buildings, landscape or city silhouette.
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- `night-sky-v1.png`: panoramic deep night sky with subtle clouds and stars;
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no buildings, landscape or city silhouette.
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These record the asset specifications. The generated images are originals,
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not an exact reconstruction of any real venue or skyline. Alpha cleanup,
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optical-flow in-betweens, window masks, light maps and mesh generation are
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deterministic offline processing; no image service is used by the game.
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