KAZIK/src_graphics/audio_data.inc
Artvasil09 3ad5bf4c9d Develop assembly-only casino scenes and native games
Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
2026-10-08 22:39:19 +03:00

32 lines
1.8 KiB
PHP

; File-to-event assignments. Russian paths are CP1251 byte strings.
PlayCasinoSound3D PROTO :DWORD,:DWORD,:DWORD
CloseLegacySounds3D PROTO
.data
soundCoin db "assets\audio\",199,226,243,234,32,236,238,237,229,242,251,32,225,240,238,248,229,237,237,238
db 233,32,226,32,226,238,231,228,243,245,32,232,32,243,239,224,226,248,229,233
db 32,237,224,32,239,238,226,229,240,245,237,238,241,242,252,".wav",0
soundCoinDing db "assets\audio\",199,226,243,234,32,236,238,237,229,242,251,32,226,32,232,227,240,229,32,85,108,116,114,97,107,105,108,108,".wav",0
soundCards db "assets\audio\playing_cards_deck_flick_through_001_20485.wav",0
soundRoulette db "assets\audio\roulette-wheel-throw-2.wav",0
soundJackpot db "assets\audio\",196,230,253,234,32,239,238,242,".wav",0
soundVictory db "assets\audio\victory-tf2.wav",0
soundShuffle db "assets\audio\moving-stone.wav",0
soundLose db "assets\audio\",207,240,238,232,227,240,251,248,".wav",0
soundSlotSpin db "assets\audio\hKhoJArfEGAxxMewx0UQiddakTdBjFc.wav",0
soundClick db "assets\audio\generated\ui-tick.wav",0
soundDiceRoll db "assets\audio\generated\dice-roll.wav",0
soundRoundWin db "assets\audio\generated\round-win.wav",0
soundRoundLose db "assets\audio\generated\round-loss.wav",0
soundSkillHit db "assets\audio\generated\skill-hit.wav",0
soundSkillPerfect db "assets\audio\generated\skill-perfect.wav",0
soundSkillMiss db "assets\audio\generated\skill-miss.wav",0
legacySoundClosers3D dd OFFSET cardSoundClose,OFFSET slotSoundClose,OFFSET slotIntroClose
dd OFFSET jackpotClose,OFFSET hakariSoundClose,OFFSET coinSoundClose
dd OFFSET bankruptClose,OFFSET victoryClose,OFFSET rrSpinClose,OFFSET rrDryClose
dd OFFSET rrShotClose,OFFSET casinoRouletteSoundClose,OFFSET stoneSoundClose
legacySoundCount3D equ 13
IFDEF CASINO_ACTION_TEST
lastSoundPath3D dd 0
lastSoundFlags3D dd 0
ENDIF