Add native assembly scenes and assets for Slots (777), Coin flip, and European Roulette; add 3D hall furniture packs and prompts; improve Russian UI strings in CP1251; update launcher hash and rebuild shipping binaries.
37 lines
1.8 KiB
Markdown
37 lines
1.8 KiB
Markdown
# Hall Furniture V5
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The runtime remains MASM32 assembly. Python only packs art and verifies native
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framebuffer captures offline; no Python dependency is shipped with the game.
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## Corrections
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- Card, roulette and backroom tables use their own tightly bounded ANM1 packs,
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rather than equal atlas-grid cells containing pieces of adjacent dancers.
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- Slot cabinets also use isolated complete frames, including the upper housing.
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- Skill checks use a dedicated tall cabinet with a timing dial, hook, button
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pedestal and floor base. Its world height is independent of table height.
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- Table dimensions now cover the full table and its legs, not transparent sheet
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margins. Dedicated assets retain a zero-height floor anchor.
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- Twelve decor objects form three seating groups and three rope boundaries.
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They have collision footprints and stay clear of the existing patron route,
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bar serving side, stairs and game approaches.
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- Missing dedicated art is not replaced with the old contaminated atlas frame.
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Existing station interaction IDs, game rules and saved data are unchanged.
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## Assets
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New art: `assets/sprites/hall/furniture-v5.png`.
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Built-in image_gen prompt: `assets/sprites/hall/prompts-v5.json`.
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Existing source art: `assets/sprites/casino-atlas-v1.png`.
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Packed runtime assets: `assets/animations/hall/*-v5.bin`.
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Packing: `tools/generators/pack_hall_furniture.py`.
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## Verification
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`tools/tests/hall_furniture_test.inc` validates station binding, cabinet
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dimensions, floor anchors, collision, map occupancy and the main passage.
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It captures the actual MASM renderer at table, skill cabinet and lounge views.
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The full native action suite also checks visitor routes and old scene/game rules.
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`tools/tests/check_hall_furniture.py --parity` validates alpha/bounds, captures
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and COFF function parity between the tested and published assembly builds.
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