- Darts: native 500-point match against Max with sway/fatigue mouse aim, parabolic throw camera, raster arm animations, and 16 camera-relative flying dart views - AI Observer: autonomous spectator mode for Hold'em, Blackjack, Durak, and Billiards with profile isolation and playback controls - Fortune Session: raster sprite packs, mist/orb animations, tarot divination spreads, and pack tools - Hall Integration: wall dartboard in lounge, observer terminal dispatch, and bot turn hooks - Packaging & Verification: updated installer streaming hash, synchronized launcher, passing check suites and release smoke checks
80 lines
5 KiB
Markdown
80 lines
5 KiB
Markdown
# Darts Artwork
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Generated with the built-in image-generation tool. Runtime assets live in
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`assets/animations/darts/`; original selected PNGs are in this directory.
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All grid cells are extracted at one common scale. No separately generated limb
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pieces or stretched forearms are used.
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## arm-throw-v3.png
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Sports game animation sprites, harmless pub darts. Create a 4x4 equal-grid
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transparent sprite atlas, 16 frames, square 1536x1536. FIRST PERSON from the
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thrower's eyes looking at their OWN RIGHT forearm and hand aiming a small
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regulation sports dart FORWARD INTO THE SCREEN toward a distant dartboard,
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NOT horizontally sideways across the picture. Strong perspective foreshortening:
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the blue tail flights are closest to viewer; steel point points AWAY FROM
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VIEWER, deeper into scene, above and slightly left of flights. Entire forearm
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and visible bent elbow, dark shirt rolled ABOVE elbow. Right upper arm extends
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toward lower right, elbow is near bottom right, forearm rises toward upper
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middle. Natural darts throwing posture seen from own eyes, not another person's
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side-on arm. Detailed realistic digitized retro game sprite art, natural skin,
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silver knurled barrel, blue nylon shaft and blue cross flights. Row1 four similar
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forward aiming poses. Row2 four gradual drawback poses bending elbow toward
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viewer. Row3 four gradual FORWARD THROW poses straightening elbow and opening
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fingertips; dart disappears after frame10, frame11 and12 are empty hand. Row4
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four empty-handed follow-through/recovery poses, whole forearm still visible.
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Same anatomy, elbow anchor, scale and lighting across frames. EACH WHOLE arm
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stays inside its exact grid cell, 10 percent clear transparent margin all sides,
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no overflow into neighboring cells. At most one coherent arm per cell. No scene,
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no board, no faces, no borders, no text, no artifacts, no wrist-only framing, no
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floating dart separated from fingers. Actual alpha transparent background.
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## dart-views-v1.png
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Asset sheet for a pub DARTS sports video game: ONLY a small realistic regulation
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steel-tip SPORTS DART, no people, hands or other objects. 4 by 4 equal square
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grid, 16 different coherent views on 1536x1536 transparent canvas. Same dart
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every cell: short sharp silver steel point, cylindrical metallic silver tungsten
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barrel with many machined knurled grooves and dark narrow grip rings, slim dark
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blue nylon shaft, translucent rich royal-blue four-cross tail flights with
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realistic curved edges and a small white stripe. Detailed realistic digitized
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game rendering, NOT low-poly, not paper triangles. The sporting dart is about
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14cm long and delicate, not a weapon. Rotate camera around the dart: row1 rear
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three-quarter views angle 0,6,12,18 degrees; row2 24,30,36,42 degrees; row3
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48,54,60,66 degrees; row4 72,78,84,90 degrees. Angle0: tail blue flights closest
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to camera, point recedes straight away and is mostly hidden. Angle90: complete
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clean SIDE VIEW, steel point to LEFT, blue tail to RIGHT. All intermediate angles
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smoothly reveal the left-pointing silver barrel. Horizontal projected axis, no
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vertical roll. Each entire dart centered in its own cell, same scale, 15 percent
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transparent margin all sides. Rear views are naturally narrow in width, side
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views longer, same physical scale. Studio highlights for clear metal detail,
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sharp blue tail. NO background, checkerboard, grid lines, captions, text or
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shadows outside the isolated dart. Actual alpha transparency.
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## lounge-wall-v1.png
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A production game environment texture: straight-on FLAT FRONT ELEVATION of the
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wide darts-lounge wall inside a richly furnished vintage casino. Square
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1024x1024 raster asset, realistic digitized 1990s adventure game art, crisp small
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details. NOT a room perspective photo, no sidewalls, no floor or ceiling. Wall
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occupies full image. Deep muted emerald painted plaster above waist-high dark
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walnut wainscoting, brass trim, cream plaster details, burgundy accents, varied
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restrained colors. Central wall area around x50%,y42% must be clean emerald
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plaster with space for a separate dartboard, no board drawn. Left around
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x26%,y42%: substantial black chalkboard in an aged brass frame with subtle
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hand-written darts scores and tally marks. Right around x76%,y42%: illuminated
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glass trophy cabinet with silver cups, darts memorabilia, folded burgundy cloth,
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a framed old tournament photo. Warm-shaded brass wall lamps around x33% and
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x67% at y23%, realistic pools of warm light on plaster, a small analog clock
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above centre. Lower quarter: wainscot, two low cabinets and a narrow shelf for
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chalk, coasters and a folded towel; leave centre lower wall clear. The composition
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should read as an established pub-sports corner of an elegant casino, not an
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elevator, not a small wooden box, not sci-fi, not orange all over. All objects in
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true front elevation, fixed to wall, coherent scale and consistent lighting.
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No people, hands, sports dart closeup, text labels, logos, watermark or frame
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outside the image.
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## board-v1.png
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Deterministically generated exact 20-sector sports geometry, not AI artwork.
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The sector order and scoring ring radii are shared with native scoring tests.
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