- Darts: native 500-point match against Max with sway/fatigue mouse aim, parabolic throw camera, raster arm animations, and 16 camera-relative flying dart views - AI Observer: autonomous spectator mode for Hold'em, Blackjack, Durak, and Billiards with profile isolation and playback controls - Fortune Session: raster sprite packs, mist/orb animations, tarot divination spreads, and pack tools - Hall Integration: wall dartboard in lounge, observer terminal dispatch, and bot turn hooks - Packaging & Verification: updated installer streaming hash, synchronized launcher, passing check suites and release smoke checks
3.7 KiB
Fortune Session Production Prompts
Generated with the built-in image generation tool, not an API CLI. Original outputs were copied into this project. Asset compilation is deterministic and does not make image-generation calls. These are the production specifications.
teller-actions-v1.png
Reference: ../hall/fortune-room-v2.png, top-row faceless hooded teller only.
Transparent production sprite sheet, exactly eight columns by five rows, forty
equal square cells. Front-facing seated upper body, navy embroidered robe,
silver crescents, dark gloves, absolutely no face under the hood. Same silhouette,
size, head and shoulder position in every cell. No table, chair, candles, scenery,
labels or borders. Detailed painted retro pixel art. Row one: eight successive
poses taking and splitting a deck and beginning overhand shuffle. Row two: eight
successive packet-transfer shuffle poses ending with the deck centered. Row
three: eight dealing poses, left hand holds the deck, right hand reaches forward,
releases a card and retracts. Row four: eight card-turning and explanatory wrist
and open-palm gestures. Row five: eight poses lifting and circling both hands
around empty space for a separately rendered crystal ball. Articulate fingers,
wrists, forearms and sleeves, no camera changes or torso bouncing. Render the
whole sheet together for consistent character identity and palette.
seated-room-v1.png
Full-screen 4:3 retro pixel-art background. First-person seated across an intimate round tarot table in a cramped cluttered midnight-blue occult cellar. Empty carved high-backed chair centered around 43 percent width, curtains behind it, no person. Dark blue velvet tabletop covers the lower 42 percent, silver edge trim and blank central area for separate cards. Teller will be composited with head at 43 percent width, 17 percent height and hands near 54 percent height. Left cabinets crowded with books, scrolls, herbs, skull and trinkets; right shelves with glass bottles, blue crystal and a hanging blue lantern. Deep shadow with cool candlelight, muted burgundy fabric and aged silver/brass accents. Believable untidiness, draped curtains above and at the sides. No table cards, deck, ball, lettering, numbers, UI or screen border. Keep the upper-right speech area clear.
tarot-symbols-v1.png
Symbolic tarot atlas, exactly six columns by four rows, 24 equal portrait cells, no gaps, letters or labels. Objects rather than human figures; detailed retro pixel art, thin ivory borders, navy, silver, burgundy, gold and cyan. Row-major symbols: traveller's satchel/staff/cliff; wand/tools; pillars/moon; crown/wheat; stone throne; ceremonial hat/crossed keys; entwined roses/heart; chariot; lion/ infinity; lantern/mountain; ornate wheel; scales/sword; inverted watch/tree; scythe/rose/hourglass; pouring cups; horned stone mask/chains; lightning/tower; star/water; moon/two towers; sun/sunflowers; trumpet/banner; globe/laurel. Last two cells: symmetrical silver crescent and stars on midnight-blue card backs. Keep each recognizable illustration completely within its consistent frame.
crystal-mist-v1.png
Transparent VFX sprite sheet, exactly four columns by four rows, sixteen equal square cells. Identical crystal ball on a small antique silver stand, front view, fixed silhouette, scale and bottom-center anchor. No hands, person or table. Pale-blue smoke spirals clockwise through one full cycle across sixteen frames. Subtle blue sparks and lighting inside the glass, no text, faces, numbers or symbols. Keep stand stationary; vary the internal smoke, not object placement. Detailed painted retro pixel art, dark glass and luminous cyan-blue mist, clean transparent corners, no matte or background.