KAZIK/assets/sprites
Artvasil09 7e081beeca feat: enhance bowling physics, audio, ball weight selection, and visitor cast routines
- Bowling feel: impulse contact solver, string pinsetter cycle, in-world lengthwise return rack and visible ball return lift

- Ball weights: 4/5/6/7 kg selection with equal launch work physics, momentum balance, and projected picking

- Audio: dedicated MCI channels with 7 synthesized waveaudio cues (release, rolling, impacts, applause, pinsetter, return)

- First-person animations: 33-frame player underarm throw/follow-through sequence (player-underarm-v2)

- Visitors: 10 persistent shared cast identities with exclusive reservations, activity transitions, and chair sit/rise animations

- Tests & verification: comprehensive native regression test suites and updated documentation

- Synchronize binaries and update launcher hash to 536E23BED4055562BC63871826FF44FFED037923A9BE8E0F591131DB4FBD104B
2026-11-04 18:44:12 +03:00
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arrival feat: implement native billiards, scratch tickets, first-person dice, and city wake scene 2026-10-16 12:37:40 +03:00
backrooms feat: update casino environments 2026-10-31 02:28:37 +03:00
bowling feat: enhance bowling physics, audio, ball weight selection, and visitor cast routines 2026-11-04 18:44:12 +03:00
buckshot Develop assembly-only casino scenes and native games 2026-10-08 22:39:19 +03:00
characters feat: add bowling hall and unified visitor animations 2026-10-30 18:39:59 +03:00
clover Add native NPC visitors with contracts, Clover slots, Pyramid, and party table scenes 2026-10-13 09:47:33 +03:00
coin Implement native slots, coin toss, European roulette and hall furniture 2026-10-10 14:43:30 +03:00
darts feat: add rooftop city and optimize native terrace rendering 2026-10-26 23:20:35 +03:00
dice feat: implement native billiards, scratch tickets, first-person dice, and city wake scene 2026-10-16 12:37:40 +03:00
fortune feat: add rooftop city and optimize native terrace rendering 2026-10-26 23:20:35 +03:00
hall feat: implement secret fortune teller room, lived-in den v3, and bar camera stabilization 2026-10-20 17:29:52 +03:00
intro Develop assembly-only casino scenes and native games 2026-10-08 22:39:19 +03:00
jackbox feat(audio): implement interactive 3D jukebox (jackbox) and background music playback 2026-10-25 15:15:02 +03:00
pyramid feat: implement native billiards, scratch tickets, first-person dice, and city wake scene 2026-10-16 12:37:40 +03:00
rooftop fix: restore rooftop ground on Intel and fill canal frontage 2026-10-27 19:24:00 +03:00
roulette Add native NPC visitors with contracts, Clover slots, Pyramid, and party table scenes 2026-10-13 09:47:33 +03:00
scratch feat: implement native billiards, scratch tickets, first-person dice, and city wake scene 2026-10-16 12:37:40 +03:00
slots Implement native slots, coin toss, European roulette and hall furniture 2026-10-10 14:43:30 +03:00
tables Add native NPC visitors with contracts, Clover slots, Pyramid, and party table scenes 2026-10-13 09:47:33 +03:00
terminals feat: implement upper lounge, manual stairs, cabaret, and casino terminals 2026-10-18 21:36:12 +03:00
wheel Implement native slots, coin toss, European roulette and hall furniture 2026-10-10 14:43:30 +03:00
cabaret-loop-v1.png Add Assembler Casino project with 2.5D graphics and tools 2026-09-24 19:31:05 +03:00
casino-atlas-v1.png Add Assembler Casino project with 2.5D graphics and tools 2026-09-24 19:31:05 +03:00