- Offline neural worker based on llama.cpp (fortune-engine.exe) with local Qwen3-4B model support - Native assembly Tarot 3-card spread divination and teacher grade divination mode - Text input dialog in MODE_FORTUNE communicating over anonymous pipes - Clean process lifecycle management, WM_CHAR dispatch and fallback handling - Test suites and packaging tools for offline release
1.9 KiB
1.9 KiB
Casino Completion Pass
Runtime remains MASM32 assembly. Existing player saves and unrelated edits stay intact.
Integrated World Pass
- Six visually distinct roaming guests, including women; matching seated poses.
- Cabaret with changing acts, audience seats, a programme and meaningful interaction.
- Player-controlled stairs and an opening steel basement door, without timed camera travel.
- Distant doorway continuation, automatic wheel-then-hinge opening and distance-driven visitor gait.
- Upper lounge with its own bar and access to Hell Tower, Buckshot and Russian roulette.
- Secret pull-down lantern, manually walked cellar stairs and furnished fortune teller room with an honest unavailable-dialogue placeholder.
- Independent blue/silver tarot chamber and stairs, concealed hooded face, extra celestial furniture and native palette/collision checks.
- Centred tarot-room entrance with matched stair continuation; worn drapery, cloth ceiling and irregular floor/workbench clutter based on the supplied references.
Following Integration
- Native three/four-seat poker: betting, all-ins, side pots and split pots.
- European roulette: split, street, corner and six-line bets, winning bet highlights.
- Game-specific achievements with saved progress and unlock notifications.
- More ergonomic billiards power control without changing the verified physics/rules.
- Scene audit: dimensions, fixtures, intersections and dedicated materials.
- Video poker; then consider baccarat and Sic Bo as separate complete games.
- Real offline fortune teller dialogue and tarot interpretations; teacher form and grade lottery implemented in native assembly engine with 3-card spreads and topic synthesis.
An unchecked item is not implemented or not yet verified. Asset generation alone does not count as a finished feature. Published build details belong in the corresponding feature document after native verification.