KAZIK/AGENTS.md

2 KiB
Raw Blame History

AGENTS.md

Project identity

Single-file x86 assembly (MASM32) Windows console casino game. Source: poker.asm (~8500 lines). Python scripts are only for previewing animations — not part of the game itself.

Build

  • Assembler: ml /c /coff /Cp /nologo poker.asm
  • Link: link /SUBSYSTEM:CONSOLE /RELEASE /VERSION:4.0 /LIBPATH:"<MASM32>\lib" poker.obj kernel32.lib winmm.lib user32.lib ws2_32.lib gdi32.lib
  • IDE project: poker.wap (Pelles C/Windows)
  • Libraries: kernel32.lib, winmm.lib, user32.lib, ws2_32.lib, gdi32.lib
  • Build script: build.bat (uses MASM32 from D:\MASM32\masm32)

Requires MASM32 toolchain (ml.exe, link.exe from e.g. F:\MASM32\masm32\bin).

Encoding

  • Source strings, dealer_phrases.txt: CP1251 (Windows-1251). Do not re-save as UTF-8.
  • .ans animation files: ANSI escape codes + CP1251, frames separated by form feed (\f, 0x0C).
  • Preview scripts run chcp 65001 before printing.

Assets

File Purpose
casino_intro.ans Animated intro (skippable with Enter, loops at @@LOOP@@ marker)
hakari_dance.ans Animated dance on jackpot win
dealer_phrases.txt CP1251, each line prefixed `W

Workflow

  • Git remote: https://git.silverstone.crazedns.ru/Billi_Bob/KAZIK.git (branch main).
  • Backups in backups/ follow: poker_before_<feature>_<YYYYMMDD_HHMMSS>.{asm,exe}
  • No tests. Manually verify by running poker.exe.
  • Preview animations: preview_hakari.bat / preview_intro.bat (or python preview_hakari.py directly).

Games (menu)

1=21/Blackjack, 2=Poker, 3=CloverPit (slots 5×3), 4=Russian Roulette, 5=Skulls & cups, 6=Coin, 7=Dice, 8=Roulette, 9=Slot machine, 10=Durak, 11=Training, 12=Observer AI vs AI, 0=Exit

Cheat codes: MONEYRAIN, SEVENS, WINNEXT, GODMODE, FAIRPLAY, GOAL, RESETBANK, EASYAI/NORMALAI/HARDAI, JACKPOT, HIGHROLLER, DOUBLECASH, ONEBUCK (entered at main menu).