- Darts: native 500-point match against Max with sway/fatigue mouse aim, parabolic throw camera, raster arm animations, and 16 camera-relative flying dart views - AI Observer: autonomous spectator mode for Hold'em, Blackjack, Durak, and Billiards with profile isolation and playback controls - Fortune Session: raster sprite packs, mist/orb animations, tarot divination spreads, and pack tools - Hall Integration: wall dartboard in lounge, observer terminal dispatch, and bot turn hooks - Packaging & Verification: updated installer streaming hash, synchronized launcher, passing check suites and release smoke checks
60 lines
3.7 KiB
Markdown
60 lines
3.7 KiB
Markdown
# Fortune Session Production Prompts
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Generated with the built-in image generation tool, not an API CLI. Original
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outputs were copied into this project. Asset compilation is deterministic and
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does not make image-generation calls. These are the production specifications.
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## teller-actions-v1.png
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Reference: `../hall/fortune-room-v2.png`, top-row faceless hooded teller only.
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Transparent production sprite sheet, exactly eight columns by five rows, forty
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equal square cells. Front-facing seated upper body, navy embroidered robe,
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silver crescents, dark gloves, absolutely no face under the hood. Same silhouette,
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size, head and shoulder position in every cell. No table, chair, candles, scenery,
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labels or borders. Detailed painted retro pixel art. Row one: eight successive
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poses taking and splitting a deck and beginning overhand shuffle. Row two: eight
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successive packet-transfer shuffle poses ending with the deck centered. Row
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three: eight dealing poses, left hand holds the deck, right hand reaches forward,
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releases a card and retracts. Row four: eight card-turning and explanatory wrist
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and open-palm gestures. Row five: eight poses lifting and circling both hands
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around empty space for a separately rendered crystal ball. Articulate fingers,
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wrists, forearms and sleeves, no camera changes or torso bouncing. Render the
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whole sheet together for consistent character identity and palette.
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## seated-room-v1.png
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Full-screen 4:3 retro pixel-art background. First-person seated across an intimate
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round tarot table in a cramped cluttered midnight-blue occult cellar. Empty
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carved high-backed chair centered around 43 percent width, curtains behind it,
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no person. Dark blue velvet tabletop covers the lower 42 percent, silver edge
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trim and blank central area for separate cards. Teller will be composited with
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head at 43 percent width, 17 percent height and hands near 54 percent height.
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Left cabinets crowded with books, scrolls, herbs, skull and trinkets; right shelves
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with glass bottles, blue crystal and a hanging blue lantern. Deep shadow with
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cool candlelight, muted burgundy fabric and aged silver/brass accents. Believable
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untidiness, draped curtains above and at the sides. No table cards, deck, ball,
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lettering, numbers, UI or screen border. Keep the upper-right speech area clear.
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## tarot-symbols-v1.png
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Symbolic tarot atlas, exactly six columns by four rows, 24 equal portrait cells,
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no gaps, letters or labels. Objects rather than human figures; detailed retro
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pixel art, thin ivory borders, navy, silver, burgundy, gold and cyan. Row-major
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symbols: traveller's satchel/staff/cliff; wand/tools; pillars/moon; crown/wheat;
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stone throne; ceremonial hat/crossed keys; entwined roses/heart; chariot; lion/
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infinity; lantern/mountain; ornate wheel; scales/sword; inverted watch/tree;
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scythe/rose/hourglass; pouring cups; horned stone mask/chains; lightning/tower;
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star/water; moon/two towers; sun/sunflowers; trumpet/banner; globe/laurel. Last
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two cells: symmetrical silver crescent and stars on midnight-blue card backs.
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Keep each recognizable illustration completely within its consistent frame.
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## crystal-mist-v1.png
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Transparent VFX sprite sheet, exactly four columns by four rows, sixteen equal
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square cells. Identical crystal ball on a small antique silver stand, front view,
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fixed silhouette, scale and bottom-center anchor. No hands, person or table.
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Pale-blue smoke spirals clockwise through one full cycle across sixteen frames.
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Subtle blue sparks and lighting inside the glass, no text, faces, numbers or
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symbols. Keep stand stationary; vary the internal smoke, not object placement.
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Detailed painted retro pixel art, dark glass and luminous cyan-blue mist, clean
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transparent corners, no matte or background.
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