KAZIK/build/graphics
Игорь Федосеев eef2039c7e feat(hell_tower): integrate custom hell sprites, redesign tower menu, and fix entrance crash
- Add ResolveHellAssetPath to automatically load *-hell variants during tournamentMode with fallback to vanilla assets
- Rebuild Hell Tower briefing menu using HellTower_menu background with smooth floor cursor and sliding callout info card
- Fix buffer overrun in RenderHellTower3D by packing helltower-menu at native 640x480 resolution with bounds-checked blit
- Temporarily disable tower background music per user request
- Add asset packing pipeline, verification tools, and automated 10-floor run-through smoke test
2026-10-26 19:44:06 +03:00
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cabaret-loop-preview.gif Add Assembler Casino project with 2.5D graphics and tools 2026-09-24 19:31:05 +03:00
casino3d.inc feat(2.5d): implement native in-engine Coin, Dice, and Skulls minigames 2026-09-30 20:12:53 +03:00
poker.asm refactor: reorganize project structure, isolate tools and portable builds, clean root directory 2026-09-30 19:42:48 +03:00
poker.exe feat(hell_tower): integrate custom hell sprites, redesign tower menu, and fix entrance crash 2026-10-26 19:44:06 +03:00
texture-atlas-preview.png refactor: reorganize project structure, isolate tools and portable builds, clean root directory 2026-09-30 19:42:48 +03:00