- Add ResolveHellAssetPath to automatically load *-hell variants during tournamentMode with fallback to vanilla assets - Rebuild Hell Tower briefing menu using HellTower_menu background with smooth floor cursor and sliding callout info card - Fix buffer overrun in RenderHellTower3D by packing helltower-menu at native 640x480 resolution with bounds-checked blit - Temporarily disable tower background music per user request - Add asset packing pipeline, verification tools, and automated 10-floor run-through smoke test |
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| .. | ||
| cabaret-loop-preview.gif | ||
| casino3d.inc | ||
| poker.asm | ||
| poker.exe | ||
| texture-atlas-preview.png | ||