Add rooftop elevator, lounge, volumetric city, river and animated traffic. Prune invisible mesh faces, clip CPU surfaces, streamline compositing and add automatic/F8 roof quality profiles with renderer diagnostics. Include dartboard/reticle improvements, tracked fortune orb numerals and fate-session visuals, native regression tests, compatible jukebox IDs and updated shipping executables.
1.6 KiB
1.6 KiB
Rooftop City Source Art
Generated with the built-in image generation tool. The selected PNG originals are preserved in this directory; the offline packer prepares runtime atlases. The city itself is MASM world-space geometry, not a generated city background.
Prompt Set
rail-hands-v1.png: transparent eight-pose sprite sheet, two anatomical hands and complete forearms reaching forward and resting naturally on a low rooftop handrail, first-person view, dark sleeves, consistent camera and anatomy.city-facades-v1.png: eight detailed, straight-on Petersburg-inspired classical building facades, varied pastel masonry, carved window surrounds, cornices and realistic windows; no perspective, sky or ground.modern-facades-v1.png: varied straight-on contemporary glass, brick, townhouse and civic building facades, suitable for wrapping real geometry.roof-zinc-v1.png: detailed weathered blue-grey standing-seam zinc roof surface, evenly lit, seamless material texture, no building silhouette.sunset-sky-v1.png: panoramic sunset sky with fine pink and warm cloud streaks fading into cool blue; no buildings, landscape or city silhouette.night-sky-v1.png: panoramic deep night sky with subtle clouds and stars; no buildings, landscape or city silhouette.
These record the asset specifications. The generated images are originals, not an exact reconstruction of any real venue or skyline. Alpha cleanup, optical-flow in-betweens, window masks, light maps and mesh generation are deterministic offline processing; no image service is used by the game.