KAZIK/assets/sprites/rooftop/prompts-v2.md
Artvasil09 41ba8f46ed feat: add rooftop city and optimize native terrace rendering
Add rooftop elevator, lounge, volumetric city, river and animated traffic. Prune invisible mesh faces, clip CPU surfaces, streamline compositing and add automatic/F8 roof quality profiles with renderer diagnostics.

Include dartboard/reticle improvements, tracked fortune orb numerals and fate-session visuals, native regression tests, compatible jukebox IDs and updated shipping executables.
2026-10-26 23:20:35 +03:00

1.6 KiB

Rooftop City Source Art

Generated with the built-in image generation tool. The selected PNG originals are preserved in this directory; the offline packer prepares runtime atlases. The city itself is MASM world-space geometry, not a generated city background.

Prompt Set

  • rail-hands-v1.png: transparent eight-pose sprite sheet, two anatomical hands and complete forearms reaching forward and resting naturally on a low rooftop handrail, first-person view, dark sleeves, consistent camera and anatomy.
  • city-facades-v1.png: eight detailed, straight-on Petersburg-inspired classical building facades, varied pastel masonry, carved window surrounds, cornices and realistic windows; no perspective, sky or ground.
  • modern-facades-v1.png: varied straight-on contemporary glass, brick, townhouse and civic building facades, suitable for wrapping real geometry.
  • roof-zinc-v1.png: detailed weathered blue-grey standing-seam zinc roof surface, evenly lit, seamless material texture, no building silhouette.
  • sunset-sky-v1.png: panoramic sunset sky with fine pink and warm cloud streaks fading into cool blue; no buildings, landscape or city silhouette.
  • night-sky-v1.png: panoramic deep night sky with subtle clouds and stars; no buildings, landscape or city silhouette.

These record the asset specifications. The generated images are originals, not an exact reconstruction of any real venue or skyline. Alpha cleanup, optical-flow in-betweens, window masks, light maps and mesh generation are deterministic offline processing; no image service is used by the game.