Commit graph

7 commits

Author SHA1 Message Date
2d8e702bf3 feat(debug): Add autonomous testing toolkit with CLI args, bot agent, state dump, and screenshots 2026-10-07 18:40:43 +03:00
2730ff6720 perf: Optimize for iGPU and battery mode with batching, frustum culling, and graphics presets 2026-10-07 17:48:22 +03:00
24885ef7bc chore: add GEMINI.md project guidelines with mandatory git protocol 2026-10-07 17:01:18 +03:00
4cad719290 feat: Cyber-noir hub room lighting, pixel wave transitions, tactical UI & ammo overhaul
- Replace procedural city with Room_window.jpg panoramic backdrop
- Add volumetric violet godrays, floor ambient pools, and cyan monitor glow
- Fix bed occlusion bug: reorder renderHub pipeline with rlDrawRenderBatchActive()
- Darken hub materials (smoked walnut parquet, slate plaster, midnight quilt)
- Enable cyber-noir postprocessing shader with vignette in hub room
- Implement diagonal matrix pixel wave screen transitions (ScreenTransition.hpp)
- Add tactical ammo palette (KIN, EMP, THM, ACD, GLT, NAN) & 3D combat laser tracers
- Center [ 12:00 FIRING PIN ] indicator and add drawWrappedText word-wrapping in UI
- Maintain strict zero-rounding constraint across the entire codebase
2026-10-06 21:15:02 +03:00
1e3b05d5c8 feat: Roguelike Neural Implants system, Elite Drones & Corridor Hazards 2026-10-05 15:46:19 +03:00
7b82325729 Overhaul Rest Room to ancient palace storeroom and add ammo upgrade workbench 2026-10-05 13:59:49 +03:00
5a76e602f1 Initial commit: Cyberpunk 2.5D Dungeon Crawler DoorNroll 2026-10-05 12:57:38 +03:00