Commit graph

37 commits

Author SHA1 Message Date
0a85e271e9 fix(jukebox): remove studio grey background, fix 3D texture orientation and cabinet rendering 2026-10-25 16:30:40 +03:00
82f3aa9437 feat(audio): implement interactive 3D jukebox (jackbox) and background music playback 2026-10-25 15:15:02 +03:00
5aec3ded9f feat(fortune): add download_model.py utility with resume and hash validation 2026-10-24 23:01:46 +03:00
2ab7c9ed40 Merge branch 'main' of https://git.silverstone.crazedns.ru/Billi_Bob/KAZIK
# Conflicts:
#	build/graphics/poker.exe
#	poker.exe
#	poker.obj
2026-10-24 23:01:08 +03:00
23dc40ee5c feat: implement native darts mini-game, AI observer mode, and fortune session assets
- Darts: native 500-point match against Max with sway/fatigue mouse aim, parabolic throw camera, raster arm animations, and 16 camera-relative flying dart views

- AI Observer: autonomous spectator mode for Hold'em, Blackjack, Durak, and Billiards with profile isolation and playback controls

- Fortune Session: raster sprite packs, mist/orb animations, tarot divination spreads, and pack tools

- Hall Integration: wall dartboard in lounge, observer terminal dispatch, and bot turn hooks

- Packaging & Verification: updated installer streaming hash, synchronized launcher, passing check suites and release smoke checks
2026-10-24 22:10:25 +03:00
4ca7912562 fix(build): add fallback detection for MSVC BuildTools alongside VS Community in build.bat 2026-10-21 17:25:12 +03:00
ce06659ab2 feat: implement offline neural fortune teller and native tarot divination
- Offline neural worker based on llama.cpp (fortune-engine.exe) with local Qwen3-4B model support

- Native assembly Tarot 3-card spread divination and teacher grade divination mode

- Text input dialog in MODE_FORTUNE communicating over anonymous pipes

- Clean process lifecycle management, WM_CHAR dispatch and fallback handling

- Test suites and packaging tools for offline release
2026-10-21 13:53:06 +03:00
51c6512675 feat: implement secret fortune teller room, lived-in den v3, and bar camera stabilization
- Secret Fortune Teller Room: arcade lantern toggle, sliding timber panel, dedicated staircase and compact cellar chamber

- Lived-in den pass v3: cloth hangings, draped workbench, props/clutter, centered entrance, and custom light sources

- Bar camera stabilization: remove alcohol horizon sway while retaining drink animations

- Synchronize binaries and update launcher hash to EADBA9C8C9BD5B7E3CC4CE486ED647C1CE9383D1DCB6EBC94FE755EA1F4BF927
2026-10-20 17:29:52 +03:00
d0cee618cf Merge branch 'origin/main' into main: integrate charms system with hall expansion, cabaret and terminals 2026-10-18 22:02:50 +03:00
797ee366dc feat: implement upper lounge, manual stairs, cabaret, and casino terminals
- Native player-controlled stairs, upper lounge bar, and Hell Tower infernal portal
- Cabaret stage with musical acts, audience seating, and interaction
- Dedicated cash/trophy wall terminals with native balance and achievement screens
- Projecting 3D wall lanterns with ray/plane intersection
- Six roaming guests with seated poses and card rank rendering updates
- Synchronized launcher hash and updated binaries
2026-10-18 21:36:12 +03:00
fed880cce2 feat(charms): port and integrate roguelike charms system into 3D casino
- Add 4 unique charms: Clover of Luck, Golden Horseshoe, Skull of Immortality, Devil's Contract

- Add Sidorovich shop tabs ([РУБАШКИ] / [ТАЛИСМАНЫ]) with TAB/arrow navigation and purchases

- Extend casino3d-progress.dat to 32 bytes with backward-compatible save/load

- Hook event triggers into Blackjack, Poker, Durak, Coin, Dice, Scratch, Slots, Roulette, Russian Roulette, Buckshot, and Hell Tower

- Display active charm badges on HUD and Hell Tower briefing
2026-10-16 13:48:11 +03:00
2c1b83865a merge: integrate Artem's features (billiards, scratch, dice, city wake) with Hell Tower 3D and poker cleanup 2026-10-16 12:46:50 +03:00
ca62db53e9 feat: implement native billiards, scratch tickets, first-person dice, and city wake scene
- Billiards: add native Russian Pyramid & American Eight-Ball pool with physics prediction, controls, and regression tests
- Scratch Tickets: add dedicated counter, mat presentation, elliptical coin scraping, 4 ticket types, and payout effects
- First-Person Dice: add native dice scene, hand anchor frames, throwing animation, and table perspective
- City Wake & Weather: add arrival cutscene, alley geometry, weather/rain effects, and lighter/rocker animation
- World Dressing: add hall paintings, furniture packs, hall lighting, and scene regression tests
- Build & Tooling: update build.bat for modern MSVC toolchain, update launcher hash, and refresh shipping binaries
2026-10-16 12:37:40 +03:00
2024aacd31 feat(tower): implement 3D Hell Tower mode and clean legacy console code
- Add 3D Hell Tower mode with 10 boss floors, briefings, and outcome tracking across games
- Refactor poker.asm by removing >10,600 lines of dead legacy console games and menus
- Rebuild poker.exe with clean binary output and update .gitignore
2026-10-15 19:49:50 +03:00
4a27ea0f44 feat(input): add strafe on A/D while preserving arrow key camera rotation 2026-10-14 00:24:04 +03:00
342eb16e04 feat(input): add context-aware mouse look with automatic cursor locking 2026-10-14 00:14:34 +03:00
4c89864afb perf(engine): eliminate frame jitter using timeBeginPeriod(1) and timeGetTime 2026-10-14 00:00:05 +03:00
5997849f75 refactor(cleanup): remove legacy terminal implementations of ported 3D games 2026-10-13 22:28:14 +03:00
36016cc828 perf(engine): implement multi-threaded DDA raycasting with worker thread pool 2026-10-13 20:39:40 +03:00
9d504622ca perf(engine): eliminate idiv in floor and ceiling render using tableInvDelta3D and tableStepRatio3D LUTs 2026-10-13 20:36:25 +03:00
3403696642 fix(build): rename xEnd to xRight in city_objects.inc to avoid collision with x86 XEND instruction 2026-10-13 20:22:27 +03:00
881a0061dc Add native NPC visitors with contracts, Clover slots, Pyramid, and party table scenes
Implement 32x32 BFS visitor navigation and daily contracts system with companion .npc journals; add native assembly scenes for Clover slots, Pyramid cards, Blackjack Party and Russian Party; package animation and sprite packs; add comprehensive offline test suites and rebuild shipping binaries.
2026-10-13 09:47:33 +03:00
4f8ae0893b Implement native slots, coin toss, European roulette and hall furniture
Add native assembly scenes and assets for Slots (777), Coin flip, and European Roulette; add 3D hall furniture packs and prompts; improve Russian UI strings in CP1251; update launcher hash and rebuild shipping binaries.
2026-10-10 14:43:30 +03:00
3ad5bf4c9d Develop assembly-only casino scenes and native games
Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
2026-10-08 22:39:19 +03:00
f6a0e664fa chore: track all project backups, docs, runtime assets, and graphify output 2026-09-30 21:27:18 +03:00
f25597da80 fix(skulls): restore 60 FPS 3D shuffle animation with physical cup swapping and ball tracking 2026-09-30 21:23:38 +03:00
b1cd66b322 fix(ui,audio): eliminate cyan color bug, restore authentic IBM VGA Cyrillic font, implement native 2.5D Skill Check
- Fix Little-Endian DIB color inversion (0000FFFFh/0000D7FFh -> 00FFFF00h/00FFD700h) restoring luxurious Gold, Emerald Felt, and Crimson Red palettes across the entire game
- Extract authentic IBM VGA 8x8 font from app866.fon fixing Cyrillic glyph distortion ('М', 'Л', 'П', 'Д')
- Implement native in-engine 2.5D Dead by Daylight Skill Check (MODE_SKILL) eliminating external console popups
- Fix audio mappings to dedicated minigame sounds with zero gunshots outside Russian roulette
- Update visual rasterization test suite and verified 640x480 preview renders
2026-09-30 21:17:07 +03:00
b255493506 fix(audio,ui): eliminate gunshot sound bugs, implement rich custom 2.5D graphics for minigames, add visual test suite 2026-09-30 20:49:52 +03:00
50127c5a21 feat: implement native 2.5D in-engine minigames for Coin, Dice, and Skulls 2026-09-30 20:35:53 +03:00
3a8383042c feat(2.5d): implement native in-engine Coin, Dice, and Skulls minigames 2026-09-30 20:12:53 +03:00
ba8a1ef0b8 refactor: reorganize project structure, isolate tools and portable builds, clean root directory 2026-09-30 19:42:48 +03:00
e6bf8d8edb feat(ui): embed classic game terminal into 2.5D arcade bezel without OS borders 2026-09-24 22:46:27 +03:00
3ae4323379 feat(2.5d): integrate all classic games via dedicated terminal windows and 22 stations 2026-09-24 22:31:49 +03:00
99fc93c700 fix(engine): resolve DDA division overflow crash and Pause mnemonic collision 2026-09-24 22:26:41 +03:00
fe4e38140d docs: update workflow with Git remote repository 2026-09-24 20:02:23 +03:00
a24acf7936 Add Assembler Casino project with 2.5D graphics and tools 2026-09-24 19:31:05 +03:00
fb53e49ffd Initial commit 2026-09-24 17:40:47 +03:00